![]() We can double click to open that folder and inside here, I am going to right-click, go Create and I can then select Material to create a brand new material. So, I’m going to right-click, go Create folder and I’m gonna call this folder, Materials. Okay, so what we wanna do is go to the assets folder here and I’m gonna right-click and create a new folder. And yeah let’s hop into Unity now and create our first material. Then we have the blue car material which is using another car texture, a blue color tint and a custom bodywork shader that they have created. We have the wheel material which is using a the Unity Standard Shader and a car texture. On the example to the right here, we have three different materials that are being used to create the cars. We can add textures, color, transparency, emission a bunch of other features that is included on Unity’s standard shader. Unity has their own standard shader, which is what we’ll be using and that allows us to change many different things. Runs that object through a specific shade and presents what it looks like to your screen. It takes into consideration the viewing angle, the lighting and a bunch of other properties such as color, texture. A Shader is a bunch of code that you can write which defines how the game engine renders an object on your screen. Now, a material in Unity is in asset that takes on the properties of something called a Shader. In the example to the right, what we have is three different three different materials. ![]() They can define the texture of the object, the color, the reflectiveness, how transparent it is. Materials define how an object looks in the game. In this lesson we are going to be going over materials inside of Unity. Now duplicate the table top 4 times for each table leg.Ĭreate a new material called TableLeg and assign it to all of the legs.
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